Monday, 26 November 2012

12 Traits of a Creative Graphic Designer


 
Here are Traits of creative graphic designers:
  1. Highly Motivated – Creative graphic designers are motivated by the task at hand rather than by material rewards. They find motivation in the challenge that a task presents rather than allowing the material benefits to dictate what they do.
  2. Very Imaginative – They stand out from the crowd. While others follow the latest trends and find inspiration in other people’s work, the creative graphic designers find inspiration in everyday things and themselves.
  3. Brutally Honest – Self criticism is a quality many people fail to find a balance in. They either end up being too critical of themselves or become over confident about being the best. Being brutally honest with oneself requires asking the right questions throughout the creative design process. This is one of the leading traits of successful designers.
  4. Truly Passionate – Passion tends to be the main driving force behind creativity. You have to love what you do in order to do it well. Unless you are passionate about what you do, you will not be able to completely focus on the task at hand and soon get tired of it.
  5. Adore Challenges – Creative graphic designers do not shy away from challenges. They let their curiosity get the best of them, allowing them to ask questions and discover things most of us overlook. This curiosity gets them intrigued by challenges and they are able to tackle them head on.
  6. Manage Time – Time management can become a challenge for many graphic designers who take on multiple projects and fail to deliver on time, leading to a lack in creativity. A good graphic designer would assess his/her current workload and is realistic in his approach towards work so every project s/he takes can be given its due time.
  7. Find a Balance – Creative designers know how to strike a balance between being play and organized. They know how to be fun enough to experiment with various concepts and serious enough to implement them professionally. They combine the carefree fantasy with the right amount of realty based perspective.
  8. Good Communicator – Being a good communicator plays a major role in the success of any designer. Prompt interaction with the client and keeping them in the loop regarding the developments and new ideas is critical to a project’s success. Doing so will help strengthen your designer-client relationship.
  9. Professional Attitude – Good graphic designers know that there is a fine line between being confident and being arrogant. They don’t let their confidence get the best of them and are open to suggestions and ideas given by the client.
  10. Can Take Criticism – Criticism is just another person’s opinion. Learn to take it positively as it will help you grow and understand things better. Successful graphic designers know how to accept criticism and understand that it is part of the learning process, not to be taken personally.
  11. Keep Learning – Designing is a lifelong process. It is not something you can learn in a few months or a couple of years. As the graphic design industry continues to evolve, only the ones who keep up with the developments can stay ahead in the game. The minute you stop learning is the minute you sign yourself up for failure.
  12. Push their Limits­ – Pushing your boundaries, thinking outside the box and allowing yourself to experiment is all part of the learning experience as a creative graphic designer.


 

Saturday, 24 November 2012

God is a Graphic Designer, The perfect artist

 1 In the beginning God created the heavens and the earth. 2 Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of God was hovering over the waters.

 3 And God said, “Let there be light,” and there was light. 4 God saw that the light was good, and he separated the light from the darkness. 5 God called the light “day,” and the darkness he called “night.” And there was evening, and there was morning—the first day.

 6 And God said, “Let there be a vault between the waters to separate water from water.” 7 So God made the vault and separated the water under the vault from the water above it. And it was so. 8 God called the vault “sky.” And there was evening, and there was morning—the second day.

 9 And God said, “Let the water under the sky be gathered to one place, and let dry ground appear.” And it was so. 10 God called the dry ground “land,” and the gathered waters he called “seas.” And God saw that it was good.
    11 Then God said, “Let the land produce vegetation: seed-bearing plants and trees on the land that bear fruit with seed in it, according to their various kinds.” And it was so. 12 The land produced vegetation: plants bearing seed according to their kinds and trees bearing fruit with seed in it according to their kinds. And God saw that it was good. 13 And there was evening, and there was morning—the third day.

 14 And God said, “Let there be lights in the vault of the sky to separate the day from the night, and let them serve as signs to mark sacred times, and days and years, 15 and let them be lights in the vault of the sky to give light on the earth.” And it was so. 16 God made two great lights—the greater light to govern the day and the lesser light to govern the night. He also made the stars. 17 God set them in the vault of the sky to give light on the earth, 18 to govern the day and the night, and to separate light from darkness. And God saw that it was good. 19 And there was evening, and there was morning—the fourth day.

 20 And God said, “Let the water teem with living creatures, and let birds fly above the earth across the vault of the sky.” 21 So God created the great creatures of the sea and every living thing with which the water teems and that moves about in it, according to their kinds, and every winged bird according to its kind. And God saw that it was good. 22 God blessed them and said, “Be fruitful and increase in number and fill the water in the seas, and let the birds increase on the earth.” 23 And there was evening, and there was morning—the fifth day.

 24 And God said, “Let the land produce living creatures according to their kinds: the livestock, the creatures that move along the ground, and the wild animals, each according to its kind.” And it was so. 25 God made the wild animals according to their kinds, the livestock according to their kinds, and all the creatures that move along the ground according to their kinds. And God saw that it was good.
    26 Then God said, “Let us make mankind in our image, in our likeness, so that they may rule over the fish in the sea and the birds in the sky, over the livestock and all the wild animals,[a]and over all the creatures that move along the ground.”

 27 So God created mankind in his own image,
   in the image of God he created them;
   male and female he created them.

 28 God blessed them and said to them, “Be fruitful and increase in number; fill the earth and subdue it. Rule over the fish in the sea and the birds in the sky and over every living creature that moves on the ground.”
    29 Then God said, “I give you every seed-bearing plant on the face of the whole earth and every tree that has fruit with seed in it. They will be yours for food. 30 And to all the beasts of the earth and all the birds in the sky and all the creatures that move along the ground—everything that has the breath of life in it—I give every green plant for food.” And it was so.
    31 God saw all that he had made, and it was very good. And there was evening, and there was morning—the sixth day.

How we define designing Today

Design is a means toward accomplishing the end goals of serving markets and generating profits. Furthermore, design is an element in social responsibility. Good design allows “form to complement performance.” The way things look is not irrelevant to the way things work: how they work is how they should look.

Tomorrow will be a different definition
Trique Designs

Wednesday, 14 November 2012

Sound Fontz: Trique Designs: the evolution of designing

Sound Fontz: Trique Designs: the evolution of designing: Creativity and talent is simply an understatement when refered to these guys right here...their work ethic is amaizingly high and as f...

Monday, 12 November 2012

Sound Fontz: Hip-Hop Politics (O31 rappers must listen)

Sound Fontz: Hip-Hop Politics: Ok ok ok this is hectic...news in the streets is...theres a track circulating and this track does more damage than good!!!! who is this g...

29 Things Young Designers Should Know


















1. SWEAT THE DETAILS
You are a professional communicator; act like one. Carefully edit everything you publish: résumés, social media, e-mail, blog posts, letters, text messages, everything. Get a copy and keep it handy. Most potential employers and clients don’t appreciate text shorthand, so don’t use it. They won’t be ROTFL, and you will end up SOL.

2. PLAY NICE
People you work with and for will make your blood boil from time to time. Whenever possible, be a pro and take the high road. Avoid burning bridges, as people change jobs more often than they did a generation ago. Your paths may cross again in a much different situation, and having a good working history together will make rehiring you easy. Apply this to your online persona as well. Anonymous jabs are petty—be better than that.

3. DON’T FEAR TYPE; BECOME ITS MASTER
Often, being a good typographer means not making the simple mistakes. To accomplish this, you’ll need a working knowledge of classical typography. Go get one.

by howdesigns.com

Saturday, 10 November 2012

Adobe Creative Suite 5 (cs5) Master Collection



click here to download (torrent file)











 

What is Master Collection?

Adobe® Creative Suite® 5 Master Collection software delivers unprecedented performance with blazing-fast 64-bit native support and GPU acceleration. Groundbreaking new creative tools provide innovative ways to design for the latest devices. With exceptional power and precision, you can create inspiring experiences that go anywhere.*
Adobe Creative Suite (CS) is a collection of graphic design, video editing, and web development applications made by Adobe Systems. The collection consists of Adobe's applications (e.g., Photoshop, Acrobat, InDesign), that are based on various technologies (e.g., PostScript, PDF, Flash). The latest version, Adobe Creative Suite 6 (CS6), was launched at a release event April 23, 2012, and released on May 7, 2012.

Brief descriptions of the applications in the various Adobe Creative Suite editions:
  • Adobe Acrobat is a software family dedicated to Adobe's Portable Document Format (PDF). Adobe Acrobat Standard, Adobe Acrobat Professional, and Adobe Acrobat Professional Extended all allow for the creation of PDF files. Adobe Reader is a free application that allows the reading of PDF files.
  • Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems. It can be used in film and video post-production.
  • Adobe Audition is a digital audio editor that provides the modern interface and seamless workflow of Adobe Soundbooth with the precision and power of Audition.
  • Adobe Bridge is an organizational program. Its primary purpose is to link the parts of the Creative Suite together using a format similar to the file browser found in previous versions of Adobe Photoshop.
  • Adobe Contribute can edit the content of a website. It allows a wide variety of people within an organization to update web pages by reducing the amount of web design skills necessary for the process.
  • Adobe Device Central's primary purpose is to integrate parts of the Creative Suite together to offer both professional and individual creative professionals, web designers and mobile developers an easier way to preview and test Flash Lite, bitmap, web and video content for mobile devices.
  • Adobe Dreamweaver is a combination code / GUI web development application.
  • Adobe Dynamic Link integrates After Effects with Premiere Pro and with Encore.
  • Adobe Encore is a software tool for authoring DVD and Blu-ray - produced by Adobe Systems and targeted at semi-professional video producers. Files are automatically transcoded to MPEG-2 or H.264/MPEG-4 AVC video and Dolby Digital audio. DVD and Blu-ray menus can be created and edited in Adobe Photoshop using special layering techniques.
  • Adobe Fireworks is a bitmap and vector graphics editor, aimed at web designers (with features such as: slices, the ability to add hotspots etc.).
  • Adobe Flash is a software family dedicated to various Adobe multimedia technologies:
    • Adobe Flash Professional, a multimedia authoring program used to create web applications, games, movies, and content for mobile phones and other embedded devices. It features support for vector and raster graphics, a scripting language called ActionScript and bi-directional streaming of audio and video.
    • Adobe Flash Catalyst, an interaction design tool that allow users to transform Adobe Photoshop, Illustrator, and Fireworks artwork into interactive Adobe Flash projects without writing code.
    • Adobe Flash Builder, formerly Adobe Flex Builder, is an integrated development environment (IDE) built on the Eclipse platform meant for developing rich Internet applications (RIAs) and cross-platform desktop applications for the Adobe Flash platform.
    • Adobe Flash Player, a free software application which allows the playing of standalone Adobe Flash (SWF) multimedia files.
  • Adobe Illustrator is a vector graphics editor.
  • Adobe InDesign is a desktop publishing application.
  • Adobe OnLocation is a direct-to-disk recording and monitoring software.
  • Adobe Photoshop is a raster-graphics editor (with significant vector graphics functionality).
  • Adobe Premiere Pro is a real-time, timeline-based video editing software application.

Editions

Adobe sells Creative Suite applications in five different combinations called "editions", these include:
  • Adobe Creative Suite 6 Design Standard is an edition of the Adobe Creative Suite 6 family of products intended for professional print, web, interactive and mobile designers.
  • Adobe Creative Suite 6 Design & Web Premium is an edition of the Adobe Creative Suite 6 family of products intended for professional web designers and developers.
  • Adobe Creative Suite 6 Production Premium is an edition of the Adobe Creative Suite 6 family of products intended for professional rich media and video post-production experts who create projects for film, video, broadcast, web, DVD, Blu-ray Disc, and mobile devices.
  • Adobe Creative Suite 6 Master Collection contains applications from all of the above editions
  • Adobe Creative Cloud is a subscription-based edition of Adobe Creative Suite 6 which allow users to download applications from all of the above editions, as well as access to services for file sharing, collaboration, and publishing.

click here to download torrent

Friday, 9 November 2012

Fifa 13 pc (torrent download)

FIFA 13 (also known as FIFA Soccer 13 in North America) is the twentieth edition of Electronic Arts' highly-acclaimed association football FIFA video game series. It is developed by EA Canada. A demo of the game was released on 11 September 2012, The demo teams include: Borussia Dortmund, Manchester City, Juventus, A.C. Milan and Arsenal. The demo was downloaded a record 1.99 million times within three days.The game was released on 25 September 2012.

FIFA 13 included new features to the FIFA franchise such as the First Touch Control. New celebrations were also added as a new feature.